Again a second SURPRISEPAGEATTACK for the week! The speed is unbeliveable. Update from a friend's computer.
Anyway. I have a policy of not using other people's characters in Wurr (I can't pay you for using your characters, I want to keep Wurr as much my own as possible, so I wouldn't give you credit for it, and I'm not okay with not giving credit unless I have a written permission for it, plus I already have the plot ready and all so I couldn't give your characters any meaningful roles anyway. There have been two exceptions, but they were very, very special cases), but this page has a case of someone giving me a free idea, and me running with it. Rummur's character has been pretty much designed for couple of years, but some time ago a reader told me that it would be cool if I did "a german shepherd with eyes on his/her legs/paws/cantremember", or something along those lines. Now I can't use the breed, there are no real world dog breeds in the world of Wurr (no humans to breed them, and there is no such thing as "Germany" anyway to have a shepherd) the idea of eyes on legs was interesting, though. And I needed a way of identifying a bodyless leg. So, Rummur here was born with an eye on his leg. Of course an eye in such a place wouldn't have seeing nerves, so there wouldn't be any use for it. Also there are no eye sockets on arm bones, so the poor eyeball has been squeezed against radius and ulna (I hope I remembered the English words right...) with no support and no protection against damage. He had the thing removed when he was young, leaving an empty hole in his skin collecting dirt. And there is absolutely no way I could ever wish to show all this in the comic itself, so here, have a dump of absolutely useless info you'll never need anywhere, and possibly didn't even want to know.
First of all, your skill with pencil shading and coloring is AMAZING. All your characters are beautiful and unique, I love them all. I love the way you give them dexterous paws and the big dog' (i forget his name XD) accent! The guts in panel 4 look great! I know that sounds weird, but they do XD I love the way you added flies over the body, it makes it so much more believable. The backgrounds are a little minimal, but I can understand that, and it gives your comic a unique style! Great job, and keep the pages coming!
Firstly, no single page of Wurr can be given critique, only the whole thing. So, this is for the entire Wurr project.
Firstly, I haven't simply spammed the stars like most. I rarely give full ratings when I critique something, but this does demand it. This comic is one the only one I've come across on dA that has a wonderfully polished and professional feel. The anatomy is fantastic, the drawings are clear, clean and crisp, and combined with good character development, I can simply sit down and enjoy reading this.
None of the following come up in Wurr. Bad anatomy. Messy drawing. Clunky dialogue. Too much text. Sparkledogs. Lack of detail.
I like how Hellhounds are the exact opposite of sparkledogs, and that neither the dogs nor the Hellhounds are morally superior.
The sense of "world" is done well, as you get information about the places, and culture as you read, and not in clunky text blocks or panels that serve as a graphic equivalent to exposition. The writer's mantra, "Show, not tell" rings true here, because you show us the world, making it feel smooth and natural. I'm also rarely reminded that English is not your native language, and while that's a credit to you, there are one or two places where it does show. But this can be easily fixed.
My only reservation I might have about this is plot. In the space between meeting Azrabak and leaving the crater, I was starting to fear the project might be running out of steam. But it isn't. Though the immediate impetus of leaving the crater does fade once they escape, the arrival of Azrabak simply moves the plot further from just being about Hellhounds and their domestic woes to a much wider conspiracy.
Finally, I'll say that what makes the experience better is how quickly Wurr updates. You work hard, and it shows. Keep up the great work.
I close with these words: when can I buy this, and for how much?
Only one little thing, this time! In the third panel, I'd take out in: they're still technically outside, and so the area he's referring to would not have a real 'inside".
All your characters are beautiful and unique, I love them all. I love the way you give them dexterous paws and the big dog' (i forget his name XD) accent!
The guts in panel 4 look great! I know that sounds weird, but they do XD I love the way you added flies over the body, it makes it so much more believable. The backgrounds are a little minimal, but I can understand that, and it gives your comic a unique style!
Great job, and keep the pages coming!
Firstly, I haven't simply spammed the stars like most. I rarely give full ratings when I critique something, but this does demand it. This comic is one the only one I've come across on dA that has a wonderfully polished and professional feel. The anatomy is fantastic, the drawings are clear, clean and crisp, and combined with good character development, I can simply sit down and enjoy reading this.
None of the following come up in Wurr. Bad anatomy. Messy drawing. Clunky dialogue. Too much text. Sparkledogs. Lack of detail.
I like how Hellhounds are the exact opposite of sparkledogs, and that neither the dogs nor the Hellhounds are morally superior.
The sense of "world" is done well, as you get information about the places, and culture as you read, and not in clunky text blocks or panels that serve as a graphic equivalent to exposition. The writer's mantra, "Show, not tell" rings true here, because you show us the world, making it feel smooth and natural. I'm also rarely reminded that English is not your native language, and while that's a credit to you, there are one or two places where it does show. But this can be easily fixed.
My only reservation I might have about this is plot. In the space between meeting Azrabak and leaving the crater, I was starting to fear the project might be running out of steam. But it isn't. Though the immediate impetus of leaving the crater does fade once they escape, the arrival of Azrabak simply moves the plot further from just being about Hellhounds and their domestic woes to a much wider conspiracy.
Finally, I'll say that what makes the experience better is how quickly Wurr updates. You work hard, and it shows. Keep up the great work.
I close with these words: when can I buy this, and for how much?
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